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Updated 25 Oct 2026 · 3 min read

Spatial Preferences ​

Preferences ▸ Spatial covers how objects pan across your speakers, and how Ambisonics content is decoded to them. Most of these settings have a "right" answer for a given workflow — broadcast versus music, IAMF versus ADM, reference monitoring versus a QC sweep — and the wrong one can shift levels by a couple of dB without changing anything else on screen, so it's worth knowing what each does.

Preferences ▸ Spatial — Objects on the left (VBAP and LBAP panning cards with LBAP selected, the Coverage sphere for 5.1 with Azimuth and Elevation sliders, and the Smooth IAMF object trails switch); Ambisonics on the right (Speaker Matched and Virtual Source decode cards, AllRAD weighting, and the Sphere Colour swatches)

Objects ​

Panning ​

How objects are panned onto the speaker layout:

  • VBAP — Vector Base: each object between the three speakers around it.
  • LBAP — Layer-Based: surrounds for the origin, every height for overhead. The default.

On a rig without clean speaker layers only VBAP is available — LBAP is unavailable for irregular layouts.

Coverage ​

A live sphere of each speaker's gain as a source sweeps the room, above and below ear level, for the layout you're monitoring (the card is titled with it — Coverage · 5.1). It shows which panning law is actually in effect, not just which is selected.

  • Drag the sphere to orbit it.
  • Pause stops the sweep, so you can place the source yourself with the Azimuth and Elevation sliders.
  • VBAP | LBAP under the sphere compares the two laws without changing the mode above.

IAMF Position Smoothing ​

Smooth IAMF object trails — a five-tap moving average on IAMF object positions. IAMF's polar encoding quantises elevation to 1° and distance to eight steps, which shows as a staircase when an object moves slowly; smoothing hides it, at the cost of 40–80 ms of delay on the display. The audio isn't affected. On by default; turned off, you see the raw decoded positions.

Ambisonics ​

How higher-order Ambisonics (HOA) is decoded to your speakers.

Decode ​

  • Speaker Matched — decodes straight to your speakers by projection: a sampling decoder that's simple, light and predictable.
  • Virtual Source — decodes through a dense set of virtual sources (AllRAD), then pans them to any layout, for a smoother, more even spread. The default.

AllRAD weighting ​

Applies to Virtual Source decoding:

  • None — pure AllRAD with no spectral compensation: the most diffuse imaging. For reference measurement and EBU conformance checks.
  • Single Band — max-rE across the whole spectrum: sharper imaging, with a mild low-frequency comb.
  • Dual Band — max-rE above a 380 Hz Linkwitz-Riley crossover: low-frequency timbre kept, imaging sharpened up top. The studio default.

See Ambisonics Decode Modes for more.

Sphere Colour ​

The palette for the Ambisonics sphere in the 3D scene — purely visual:

  • Off — fixed purple; points respond to level by size and opacity only.
  • Theme — the Orbit palette, deep purple → lilac → white; loud regions brighten toward white.
  • Heatmap — thermal, deep blue → yellow → red; loud regions light up hot.
  • Viridis — perceptually uniform, dark purple → teal → yellow; equal steps in energy look equal.

See also ​

  • Monitoring — the monitoring modes.
  • Metering — the level-meter scale and theme.
  • Loudness — delivery targets and how loudness is measured.

Orbit Spatial® is a registered trademark of South Loop Studios. All rights reserved.