Skip to content

Updated 25 Oct 2026 · 3 min read

Appearance Preferences ​

Preferences ▸ Appearance is how Orbit looks. Nothing here changes the audio or what is measured. The current look is summed up at the top right of the pane (Orbit Default — theme · pink objects · default waveforms).

Preferences ▸ Appearance — App Theme cards (Orbit Default and Orbit Pro (Dark)), Object Theme colours, Waveform Theme swatches, the Scene card with room shapes and switches, the Object Activity slider at −62 dBFS, and the Timeline Grid brightness slider

App Theme ​

Orbit Default (navy, the default) or Orbit Pro (Dark) (true black).

Pro

The Orbit Pro (Dark) theme is an Orbit Pro feature — without Pro its card says it needs Orbit Pro. If your Pro licence is missing or expired, the app goes back to Orbit Default.

Object Theme ​

Five colours for objects in the 3D scene and on the timeline — Pink (the default), Blue, Green, Purple and Yellow. Pick whichever reads clearest against your content.

Waveform Theme ​

The multichannel waveform lanes. Default colours each lane by its role; Pink, Blue, Green, Purple or Yellow shades every lane in one hue, matching the object colours. Each swatch previews the look before you pick it.

Scene ​

The 3D control room on the Overview and Monitor pages.

Room shape — the geometry the scene is drawn in, so it matches how your content defines position:

  • Cube (1:1:1) and Room (2:3) — allocentric, room-anchored geometry. This matches ADM Cartesian content, where positions are relative to the room's walls. Cube is a unit cube (the default); Room is closer to a real listening room's proportions. If you're used to the Dolby Atmos Renderer — or any other allocentric renderer — this will feel familiar.
  • Sphere — egocentric, listener-anchored geometry: azimuth, elevation and distance measured from the listener. This suits the growing set of egocentric formats — EBU ADM (polar), IAMF / Eclipsa Audio, MPEG-H — and Ambisonics, where direction from the listener matters more than walls.
The 3D scene drawn as a Cube (1:1:1) — a unit box with the 7.1.4 speakers on its walls
Cube (1:1:1)
The 3D scene drawn as a Room (2:3) — a wider box closer to a real listening room's proportions
Room (2:3)
The 3D scene drawn as a Sphere — a unit sphere with a polar grid floor, for egocentric content
Sphere (polar)
  • Gradient background — a soft gradient behind the room.
  • Front indicator — marks the front of the room, so you can tell at a glance which way the listener faces. Turn it off for a cleaner screenshot.
  • Object details — names and positions beside each object.
  • Speakers in the 3D view — the layout's speakers in the room. Turn it off to declutter the scene when you only care about object movement.

Object Activity ​

How quiet a track can be and still read as active, in the sidebar and the 3D scene: a slider from −80 to −20 dBFS, default −62 dBFS, with a button to reset it. Lower it and quieter content stays lit.

Timeline Grid ​

The brightness of the grid lines on the ruler, video track and waveforms. Major lines meet the labelled ticks; minor lines fill between. Turn it down for a cleaner waveform, or up when you need to line things up against the ruler.

See also ​

  • Overview — what each region of the workspace contains.
  • Monitoring — how audio is rendered (separate from how it looks).

Orbit Spatial® is a registered trademark of South Loop Studios. All rights reserved.